I see multiple plugins getting an error when opened on the new Macs with M1 chips. Are there any steps we can take to make sure our plugins work on these computers too ?
Hi @Drayfus1 are you talking about plugins that you have made? If you have made plugins with frameworks you will want to look over this documentation: https://developer.apple.com/documentation/xcode/porting_your_macos_apps_to_apple_silicon?language=objc
The TLDR is that you need to recompile your plugin framework to a universal binary. (it sounds more complicated than it is).
Note that most plugins are mostly unaffected by this change if you are sticking with SKPM/writing javascript/cocoascript code.